Sunday, April 5, 2026

AI Dialog; Comparing DUEL (1969) and THE FALL (2022)

THIS IS MID-DIALOG, WHERE I RAISED THE COMPARISON OF "DUEL" AND "FALL".   For the original start of dialog, see futher below.

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FALL, about two women trapped on a high desert radio tower, seems to remind me of the Steven Spielberg movie called DUEL because it is a paradoxical mix of claustrophobic and wide open. 

The truck movie takes place in a wide open desert, yet it feels claustrophobic because much of it is filmed inside the car which is very small and always has the truck on its tail in the rearview mirror. So it is a mix of helicopter shots of wide open desert and great claustrophobic terror. Similarly, in the movie FALL, they are high in space and surrounded by nothing but air and sky, and it feels claustrophobic because this is all filmed within a few feet of the actors faces and bodies on the tiny platform.  Contrast and compare.

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Yes — that is a very sharp comparison, and I think you’ve put your finger on the key formal paradox in both films.

Both Duel and Fall are built on a tension between openness of setting and imprisonment of experience. Duel takes place on open roads in broad daylight across empty desert and scrubland, yet Spielberg repeatedly traps us inside David Mann’s subjective space: the car interior, the windshield frame, the side mirror, the rearview mirror, the speedometer, the panicked glances. Critics and commentators have long noted how much of the film’s suspense comes from POV driving shots and from the truck’s recurring presence in mirrors rather than from any ornate plotting. (citizencant.com)

Fall uses the same contradiction in a vertical form. The women are surrounded by immense empty sky, but that openness does not feel freeing; it feels like the absence of all escape routes. Reviews emphasized exactly this effect: wide and overhead shots establish terrifying exposure, while the film then cuts back into the cramped bodily space of a tiny platform, keeping the suspense close to faces, hands, feet, and the corroded metal around them. (Roger Ebert)

So the two films share a structural trick:

maximum physical openness, maximum psychological enclosure. (citizencant.com)

But they achieve it in slightly different ways.

In Duel, the claustrophobia is created by pursuit. The road is open, but David Mann is never free because the truck occupies his mental field. Even when it is not literally bumper-to-bumper, it invades the frame as menace: in the mirror, in the sound design, in his anticipatory panic. And because Spielberg keeps the truck driver largely unseen, the threat becomes strangely abstract and omnipresent, almost less a person than a system or force. That helps make the desert feel not liberating but exposed and inescapable. (Hagerty UK)

In Fall, the claustrophobia is created not by pursuit but by immobility. Nobody is chasing them. The prison is the platform itself. The enormous surrounding space makes their confinement feel harsher, because every inch beyond the platform is unusable void. In Duel, the hero can keep moving but cannot shake the terror. In Fall, the heroine cannot move at all except within a space of a few feet. That is why the film feels both aerial and suffocating. (Roger Ebert)

There is also a nice contrast in how the films use scale.

In Duel, the truck is huge relative to the car. The visual drama is based on disproportion: one small vulnerable machine harried by one enormous brutal machine. The landscape stays horizontal and the danger keeps arriving from behind or alongside. In Fall, the human body is tiny relative to the tower and the sky. The scale shock is not lateral but vertical. Instead of being dwarfed by another vehicle, the characters are dwarfed by altitude itself. (citizencant.com)

The result is that Duel is about pressure, while Fall is about exposure.

  • Duel: compression, pursuit, tailgating, mechanical aggression. (citizencant.com)

  • Fall: precariousness, vertigo, thirst, bodily vulnerability, dead air around the body. (Roger Ebert)

Another difference is in the emotional texture. Duel is paranoid. The world feels irrational because the attack has no clear motive. Fall is more survivalist and corporeal. Its fear is less “Why is this happening to me?” and more “How long can the body endure this?” That is why Duel feels like a nightmare of modern mobility, whereas Fall feels like an ordeal movie with horror mechanics. (Senses of Cinema)

But your larger point holds beautifully: both films understand that cinematic claustrophobia does not require walls. In fact, sometimes the absence of walls is worse. A tiny car in a huge desert and a tiny platform in a huge sky both become traps because the camera teaches us to feel the characters’ usable world shrinking to almost nothing. (citizencant.com)

So I’d put it this way:

Duel is claustrophobia inside motion.
Fall is claustrophobia inside exposure.

And both rely on the same cinematic paradox: the more open the world becomes, the more imprisoned the protagonist can feel.

If you like, I can also compare Fall to Open Water, which uses almost the exact same formal paradox, but with the sea instead of the sky.

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ORIGINAL START HERE:

 There was an Indie horror movie a year or two ago about two people, I want to say two girls, who climb a very high tower, several hundred feet high, and then the ladder breaks, and they are trapped up there, and they have no food or water and their cell phones die. If I recall, one girl is rescued at the end.

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You’re almost certainly thinking of Fall (2022).

It’s about two young women who climb an abandoned 2,000-foot TV/radio tower, the ladder gives way, and they end up stranded at the top with almost no supplies. By the end, one survives and is rescued. (Wikipedia)

A few details in your memory line up especially well:

  • two women

  • very high tower

  • ladder breaks

  • trapped without food/water

  • phone problems

  • one rescued at the end (Wikipedia)

One small correction: it was 2022, so about 3–4 years ago, not just one or two. (Wikipedia)

The tower in the film was inspired by the real Walnut Grove broadcast tower in California. (Wikipedia)

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Not as an actual event.

The movie’s story is fictional, but it was visually inspired by a real broadcast tower: the KXTV/KOVR tower in Walnut Grove, California, which is about 2,049 feet tall. Director Scott Mann has said the film’s fictional tower was inspired by that real structure.

So the split is:

Real tower: yes.
Real incident of those two women getting stranded there: no, not as the basis of the film.

And one small wrinkle: in the movie, the tower is presented as an abandoned “B67” tower, but the real Walnut Grove tower is an actual communications structure, not that fictional backstory.

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 How does the movie end? Spoilers are OK. I think one of the girls actually dies in the middle of the movie? But that is not revealed. I understand the film was very challenging because they did not film 1000 feet high but they did film at the top of a fairly high reel tower constructed for the movie.

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Yes — your memory is basically right.

How it ends:
Hunter appears to survive for much of the second half and keeps talking with Becky, helping her think through survival options. But near the end Becky realizes that Hunter actually died earlier when she fell onto the satellite dish and then down the tower. Becky has been hallucinating her presence because of dehydration, exhaustion, and trauma. (Wikipedia)

After that reveal, Becky uses Hunter’s body in a grim but practical way: she places her phone in Hunter’s shoe/body so it can be dropped farther down, where it finally sends a text and photo message to her father. Rescue then comes, and Becky survives. (EW.com)

On the production side, your understanding is also right. The filmmakers did not shoot at 1,000 or 2,000 feet. Director Scott Mann said they built the top section of the tower on top of a mountain in the Mojave Desert, so the actors appeared to be thousands of feet up while actually being about 100 feet off the ground. They chose that instead of relying mainly on green screen. (Wikipedia)

So the movie’s trick was:

real height enough to terrify the actors, plus mountain elevation to fake extreme altitude. (MovieWeb)

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I assume the actress had clips for safety, which were taken out in post reduction

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Yes — almost certainly. They would have been using safety harnesses, rigging, and fall-protection gear, with at least some of it hidden by framing and some of it removed digitally in post. Director Scott Mann said the film was shot largely for real on a tower-top set about 100 feet above the ground, but he also explicitly mentioned “wire paint outs” in postproduction. (Post Magazine)

So the usual formula seems to have been:

real physical height to create genuine fear and body language,
plus hidden safety clips/wires,
plus digital cleanup afterward. (Post Magazine)

That is also why the movie feels so unnerving. It was not just actors on a green screen stage. They were genuinely up on a high practical set, but not recklessly unprotected. Scott Mann described the shoot as mostly practical, with the straight-down shots extended digitally and with some wire removal in post. (Post Magazine)

So your phrase “taken out in post reduction” is basically right — in film language, painted out in post.

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How was the movie received critically?

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It was received pretty well, though not reverently.

Critics mostly treated Fall as a lean, effective B-thriller: a film with a somewhat absurd premise that nonetheless delivered real tension and vertigo. On Rotten Tomatoes, the critics’ consensus was that it is “fundamentally absurd” but also a “sustained adrenaline rush,” which captures the overall tone of the response nicely. (Rotten Tomatoes)

The review scores landed in the solid-to-good range rather than the “great film” range. Rotten Tomatoes listed it at 79% with critics, while Metacritic had it at 62, which is generally interpreted as mixed to positive reviews. (Rotten Tomatoes)

The split in opinion was fairly clear. Supportive critics praised its precision, nerve, and sheer suspense mechanics. The Guardian, for example, called it a “wildly effective survival thriller” and admired how much excitement it wrung from such a stripped-down premise. (The Guardian)

More skeptical critics tended to say: good concept, shakier execution. RogerEbert.com called it a “misfire,” arguing that the premise only takes the movie so far and criticizing elements of the acting, editing, and technical execution. (Roger Ebert)

So the fairest summary is:

Critically, it was respected as a tense, clever, efficiently made thriller, but not generally regarded as a major film. The praise was mostly for physical suspense and nerve, while the criticism centered on implausibility, repetition, and uneven execution. (Rotten Tomatoes)

That actually fits the kind of movie it is: a picture people admire for making their palms sweat, even when they roll their eyes a little.

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